Après 10 ans de bons et loyaux services (dont de grandes batailles), le roi vient de vous récompenser: vous venez de deveenir le seigneur d'un fief ! Et quel fief ! ! !
… un lopin de terre non cultivé entouré par un village de vagabonds !
Et comme si ce n'était pas assez, on a accordé les fiefs voisins à vos anciens adversaires qui n'hésiteront pas à essayer de vous tuer !
Peut-être ce n'est pas une récompense finalement, mais une punition ?
"Medievalia" est un jeu stratégique où chaque joueur représente un seigneur féodal essayant de régner sur ses voisins.
Pendant les premières phases du jeu les joueurs développent leur fief en augmentant le nombre de champs cultivés et la population.
Plus tard, ils commenceront à construire des bâtiments, spécialiseront la population dans plusieurs professions et capacités, et alors seulement ils commenceront à créer leur armée.
Toutes ces opérations sont effectuées de la même manière : le joueur joue des cartes depuis sa main.
Chaque carte jouée coûte une certaine quantité de ressources et peut produire une certaine quantité de ressources.
La production de ressources augmentant durant le jeu, les joueurs vont jouer de plus en plus de cartes puissantes et avoir plus de possibilités et de choix devant eux.
DUREE DU JEU (via la boite du jeu) = 60mn (et pas 20 comme dit sur la fiche...)
Age : 10ans et +
Bon le jeu se résume à pioche et la pose de cartes, il y a un aspect coopération dans le jeu à 4 joueurs mais finalement c'est long, c'est ennuyeux, c'est statique, cela repose sur la chance et la pioche des cartes. En bref, je n'aime pas.
[[Medievalia](https://www.trictrac.net/jeu-de-societe/medievalia)]
Hi,
sorry for the english, but I don't speak French
I made a new version of Medievalia rules (for the II edition game) and the rules of first Medievalia expansion (Medievalia ACTION! Essen 2009 Release).
I have a French translation and I would like to have a check for errors and typos before to send to print it.
Some heroic one?
Thank you for help!
Michele
Ma trad de la version 1.31béta
http://homoludens.chez-alice.fr/Medieva ... eta_fr.pdf
La trad officielle de la version 1.32
http://www.giochix.it/rules/Medievalia_Rules%20FRA.pdf
Bon jeu!
[[Medievalia](https://www.trictrac.net/jeu-de-societe/medievalia)]
I putted online the new 2.0 rulebook of Medievalia, english version. Inside you can fine the new advanced rules and some minor changements.
Maybe some heroic gamer will translate the new part also in french
It's here: http://www.giochix.it/downloadse.html
Ciao!
Mike
[[Medievalia](https://www.trictrac.net/jeu-de-societe/medievalia)]
Hi guys,
sorry but I don't speak French, so apologize me if I write in english. I hope this is the right forum for this post
I'm working on new 2.0 Rules of Medievalia Card Game, and maybe someone can help me with some suggestion/critic after some playtest on the new Advanced Game.
In the new release i configured the game in three ways:
Basic Game (Medievalia One) . The simplied version of the game. It's equal to actual game version (at the start of the game each player takes 8 cards).
Intermediate Game (Medievalia Two). The normal version of the game. It's equal to the actual advanced game version: at the beginning of the game you have to separe the cards in three decks (one with territories, one with civilian characters, and one with military characters including priests and bowmen). At the start of the game each player starts with zero cards. So, each player chooses the 8 cards from the three different little decks (take a card, look at it, after another card from a differe deck maybe, look at it, and after another, and so on). The same happens when you have to take 1 card at the beginning of round.
Advanced Game (Medievalia Three). This variant starts with the Medievalia Two configuration (cards separed in three decks) and introduces different new rules:
Territory limitation. Player Fiefs have 5 slots for territories. The intermediate fiefs have 2 slots. A player can play the city and up to 4 different territories (a mine, two fields, and forest for example) and not more. If the player wants, he can remove a territory and free a slot; for that he need to use a workforce.
A player can settle also a intermediate Fief (two slots available there). He need to move a character (workforce producing) in the intermediate Fief and in the following turn use this character to produce a workforce and so put there a territory. In the next turns to use this territory you need always to have on it a character producing a workforce and you will produce only the territory resource. For example, if you have a peon on a field in the intermediate Fief, you will turn both together and you will produce 1 grain.
If some opponent troops come in the intermediary Fief a battle can happens as the normal rules. If both players have troops free in the intermediate Fief, first you have to solve the battle between troops with normal rules. In you have only a territory (guarded or not) and troops, the player with troops can decide to destroy it or not, and if it's guarded to engage battle or not. He can ignore it, if he wants.
Character limitation. You have to substain your characters. It's depending on the number of grain resource you have on the table. Every 1 grain you can substain 2 characters (you don't have to turn the territory to produce the resources to substain them, you need only to have them on the table). For example, if I have on the table 3 grains (1 from a building, 2 from two fields) i can have at max 6 characters on the table (isn't important where the charaters are: in my Fief, in the opponent Fief, or in the intermediate Fief it's the same). This rule works with the card you have on the table and NOT with the resource production. So is useless for example use the artist character to double the production of a field, you will NOT double the number of character you can substain.
Building purchase. With Medievalia 3 rules you can purchase also a building you already have, and obtain for example two stables, but the second one will not give you the victory point at the game end.
*****************
Some precisations about Advanced Game (Medievalia 3):
Subsistance. The subsistence is istantaneous. You have always to check it. So if you have too much characters you have to discard one before play in game another card (remember that you cannot discard a used character).
Combat. In the intermediate Fief when battle happens all free characters have to combat. The guarded territory can be ignored in combat and the attacker can also move through the territory without attack it.
Intermediate Fief Settling. This is the sequence:
1) First round. You have to move 1 character producing workforce in the intermediate Fief.
2) Second round. You have to play 1 territory card from your hand and to put it in the intermediate fief. The cost of the card will be paid by the character workforce-producing already in the intermediate fief. At this moment the territory is yours, and you can count it for subsistence.
Remember that if you leave the territory unguarded the territory will come a free territory, not yours and not usable for subsistence.
If you let the territory without a character workforce-producing but another one (for example a soldier) this territory will be yours, but it will not produce resource and will not count for subsistence.
That's all
Mike